2/11/2024 0 Comments Poe quiverOnce we use Crits, the base Crit Chance is also very important. The priority stat on our Bow is its total Elemental DPS. In the early stages of the build when we use Precise Technique and ignore Crit, the base type matters a lot less, however fast base types like a Thicket Bow and a Grove Bow are ideal while using Precise Technique. There are many different base types with different base Crit Chances and Attack Speeds, but a Spine Bow is the preferred one because of its good balance of base Crit Chance and base Attack Speed. The Bow is the most impactful item for our damage output. Unique options are included, but please note that you should limit yourself to at most 2 or 3 of these unique items to assure we can still meet all the basic requirements for our build like Resistances, Spell Suppression, Accuracy and a solid Life and Evasion pool! Bow and Quiver Bow We will go over all gear slots and what stats to look for in each one in detail below. Our best damage mods on gear are Crit Multiplier (on Quiver and Amulet), %increased Elemental Damage with Attacks (Rings, Amulet, Belt), Projectile Speed (Quiver), flat Elemental Damage (Quiver, Rings, Amulet) and* Attack Speed* (Gloves, Quiver). Getting more is not necessary but can allow us to allocate passive points from Accuracy to something better. Just like Attributes and Spell Suppression, we can get most of the Accuracy required from the passive tree, but a few hundred points to our Accuracy Rating on gear are usually needed. The Accuracy requirements scale with the increasing level of our enemies which in Tier 16 maps require us to have at least 3,300 Accuracy Rating to guarantee a hit. We can get most of it from the passive tree, but some Spell Suppression on gear is required.Īs an attack based build, we also have to worry about capping our Accuracy so that we can have a 100% chance to hit enemies and make the most out of our critical strikes, which check our chance to hit a second time. Other than capping Elemental Resistances, we also aim to cap Spell Suppression at higher levels. We can adapt and get those stats from 30 INT or 30 STR Nodes on the tree, but ideally, we find one or two STR and INT rolls on gear. If I were to guess, I'd say the only reason it works that way is that someone thought it'd be better UI to not let players equip things that'll end up disabled way back then, and nobody really cared enough about the occasional annoyances to improve on it.We have very few Attribute requirements to worry about, as we get all the Dexterity we need from the passive tree and even with level 20 gems, we do not need more than 70 Strength and 111 Intelligence, After all, everything works well when you take your amulet off and equip it back even when the amulet's attributes aren't quite enough to re-enable everything alone (and the extra remaining stats are on the disabled items). In fact, I wouldn't be surprised if they already used a similar algorithm (except with a different 0/ rule). (also, while we're at it: don't automatically turn the off-hand into the main-hand when you're dual-wielding weapons and the player removes the main-hand to benchcraft something, just leave it in its slot and disable it if you want battlemage or gauche gloves exist and it's annoying to put everything back in its place) let players equip a weapon they don't have the stats for and let players equip a quiver when they have a disabled bow equipped)ġ/ start with all equipped items enabled, disregarding prerequisitesĢ/ calculate the stats using all currently enabled itemsģ/ check whether any equipped and currently enabled item has unmet prerequisites, if yes, disable all such items and go back to 2/, continue otherwiseĤ/ lock in all currently enabled and disabled items (and stats/gems) until you equip/unequip an item (in which case you go back to 1/) (0/ let players equip everything they want disregarding prerequisites as long as it's compatible with the mainhand/offhand class types currently equipped -even if those are disabled. PoE Tool Development and #tool-dev on Discord!įlair Filters Casual Veteran Filter No Fluff No Lazy Sunday Information Discussion Video MTX Showcase Item Showcase Feedback All PoE Hideouts and #in-game-showcase on Discord! PoE Consoles Community and Path Of Exile Console Discord GGG's Guide to Fixing Connectivity Issues r/PathofExile's Frequently Given Answers page Service/Challenge/Bulk Trading: /trade 820 or Path Of Exile Trading DiscordĬhallenge Completion Sharing (no trading): /global 4040 Path of Exile Discord! Path of Exile Trading Discord Light Dark Rules Stash tab sales usually occur every 3 weeks. Path of Exile 2 Closed Beta: June 7th, 2024 Stash Tab Sale Dates (PDT) ~s~ Megathreads Directory click me!➔ 3.23 Threadsģ.23 Launches (Console): December 13th 3:00PM Atlantis Stash Bundle (Guild) discounted to 95 Points (TODAY ONLY) and 19 more.
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